#VRML V2.0 utf8 Transform { children Shape{ appearance Appearance { material Material {}} geometry Extrusion{ solid FALSE crossSection [ -1 0, -0.7 -0.7, 0 -1, 0.7 -0.7, 1 0, 0.7 0.7, 0 1, -0.7 0.7, -1 0] spine [0 -1 0 , 0 0 0, 0 2 0, 0 3.5 0, 0 6 0, 0 7 0] scale [1 1, 2 2, 2.4 2.4, 0.6 0.6, 0.5 0.5, 1.5 1.5] endCap FALSE } } } Transform { translation 6 6 0 children Shape{ appearance Appearance { material Material {}} geometry Extrusion{ solid FALSE crossSection [ -1 0, -0.7 -0.7, 0 -1, 0.7 -0.7, 1 0, 0.7 0.7, 0 1, -0.7 0.7, -1 0] spine [0 -7 0, 0 -1 0 , 0 0 0, 0 2 0, 0 3.5 0, 0 6 0, 0 7 0, 0 7.5 0] scale [1.5 1.5, 1 1, 2 2, 2.4 2.4, 0.6 0.6, 0.5 0.5, 0.7 0.7, 0.7 0.7] endCap FALSE } } }