#VRML V2.0 utf8 Shape{ appearance Appearance { material Material {}} geometry Extrusion{ solid FALSE crossSection [ -1 -1, 1 -1, 1 1, -1 1, -1 -1] spine [0 -1 0 , 0 -0.8 0, 0 -0.5 0, 0 2.2 0, 0 2.5 0, 0 2.8 0, 0 18.8 0,0 21 0] scale [0 0, 0.7 0.6, 0.5 0.2, 0.5 0.2, 3 0.2, 0.7 0.05, 0.8 0.0, 0 0] } }