#VRML V2.0 utf8 Transform { children Shape{ appearance Appearance { material Material {}} geometry Extrusion{ crossSection [ -1 0, -0.7 -0.7, 0 -1, 0.7 -0.7, 1 0, 0.7 0.7, 0 1, -0.7 0.7, -1 0] spine [0 -1 0 , 0 1 0 ] orientation[0 1 0 0, 0 1 0 3.14] } } }