#VRML V2.0 utf8 Transform {children Shape {appearance Appearance {material DEF _0 Material { diffuseColor 0 1 0 shininess 0}} geometry Sphere {}}} DEF _1 VisibilitySensor {} DEF _2 TimeSensor {startTime -1 loop TRUE} DEF _3 ColorInterpolator {key [ 0, 0.5, 1 ] keyValue [0 1 0,0 0 1,0 1 0]} ROUTE _3.value_changed TO _0.set_diffuseColor ROUTE _2.fraction_changed TO _3.set_fraction ROUTE _1.enterTime TO _2.startTime ROUTE _1.exitTime TO _2.stopTime