#VRML V2.0 utf8 Viewpoint {position -3.7 2.8 3.7 orientation -0.57 -0.79 -0.23 0.95} DEF TIMER TimeSensor {cycleInterval 8 loop TRUE} Transform {children [DEF CORINT CoordinateInterpolator {key [0,.33,0.67,1] keyValue [ -1 -1 -1,1 -1 -1,-1 1 -1,-1 -1 1,1 1 -1,1 -1 1,-1 1 1,1 1 1,-1 0 0,0 -1 0,0 0 -1,1 0 0,0 1 0,0 0 1 -1 -1 -1,1 -1 -1,-1 1 -1,-1 -1 1,1 1 -1,1 -1 1,-1 1 1,1 1 1,-2 0 0,0 -2 0,0 0 -2,2 0 0,0 2 0,0 0 2 -1 -1 -1,1 -1 -1,-1 1 -1,-1 -1 1,1 1 -1,1 -1 1,-1 1 1,1 1 1,-0 0 0,0 -0 0,0 0 -0,0 0 0,0 0 0,0 0 0 -1 -1 -1,1 -1 -1,-1 1 -1,-1 -1 1,1 1 -1,1 -1 1,-1 1 1,1 1 1,-1 0 0,0 -1 0,0 0 -1,1 0 0,0 1 0,0 0 1]} Transform {children Shape {appearance Appearance {material Material {}} geometry IndexedFaceSet {solid FALSE color Color {color [0 0 1,0 0 1,0 0 1,0 0 1,0 0 1,0 0 1,0 0 1,0 0 1,1 0 0,1 0 0,1 0 0,1 0 0,1 0 0,1 0 0]} coord DEF CORTGT Coordinate { point [-1 -1 -1,1 -1 -1,-1 1 -1,-1 -1 1,1 1 -1,1 -1 1,-1 1 1,1 1 1,-1 0 0,0 -1 0,0 0 -1,1 0 0,0 1 0,0 0 1]} coordIndex [0,1,9,-1,1,5,9,-1,5,3,9,-1,3,0,9,-1,1,4,11,-1,4,7,11,-1,7,5,11,-1,5,1,11,-1, 4,2,12,-1,2,6,12,-1,6,7,12,-1,7,4,12,-1,0,2,8,-1,2,6,8,-1,6,3,8,-1,3,0,8,-1, 3,5,13,-1,5,7,13,-1,7,6,13,-1,6,3,13,-1,0,1,10,-1,1,4,10,-1,4,2,10,-1,2,0,10,-1]}}}]} ROUTE TIMER.fraction_changed TO CORINT.set_fraction ROUTE CORINT.value_changed TO CORTGT.set_point